
Secondary Programmer — SCPF: Site Omega
Roblox developer specializing in scripting, with skills in building and user interface design.
I'm a French Roblox developer with over four years of experience creating gameplay systems, tools, and OOP architectures. My primary expertise is scripting, with additional experience in UI development and environment building.
I strive to write clean, efficient, and reusable code while delivering polished experiences for players.
14/06/2022 — 17/02/2026
N/A
Luau / Lua Development
Object-Oriented Programming (OOP)
Modular System Architecture
Gameplay Programming
Client-Server Networking
Data Persistence Systems
API Integration
Code Optimization
Debugging & Maintenance
17/02/2026 — Present
SCPF: Site Omega (400+ Members)
Advanced Lua / Luau scripting
Object-Oriented Programming (OOP) architecture
ByteNet networking
Data persistence systems (DataStore, ProfileStore)
Optimization and performance improvements
SCP ability frameworks
Character and morph systems
Inventory and equipment systems
Interaction systems
Tool and weapon mechanics
A French roleplay game based on the SCP Foundation universe.
Developed gameplay systems using an object-oriented programming (OOP) architecture, along with UI programming and scripting.

A modular abilities and character system developed for the Acting Department of Site Omega.
It allows actors to embody SCPs and use their respective abilities through a flexible and expandable framework.
A modular character management system built using Adonis and ProfileStore.
Developed for the Acting Department of Site Omega, it allows staff to save, load, list, and delete roleplay characters through custom moderation commands, with persistent data stored using ProfileStore.

A modular fire extinguisher system.
An interactive emergency equipment system designed to enhance roleplay immersion through realistic fire response mechanics.

A modular projector system developed for immersive roleplay environments.
Designed to display dynamic images and information.

A modular movable prop system developed for immersive roleplay environments.
Designed to allow players to pick up, move, and rotate in-game objects, providing a flexible interaction framework for dynamic roleplay scenarios.

A modular team-based auto-morph and nametag system.
A flexible framework allowing automatic character customization and dynamic nametag displays depending on player teams and roles.